Monday, June 21, 2010

Is the constructivist approach to educational games possible?

First of all, let’s talk about the constructivist approach to learning. The basic premise is that we gather our knowledge through our experiences. There are several pathways to learn the same thing so the traditional “I talk and you listen” approach is not applicable here. In a constructivist classroom, the students may come up with their own questions and thus it may alter the direction of curriculum learned. Learning is messy and complex, less emphasis is placed on formal evaluations and more on self-evaluation. The constructivist approach is learner centered. So the question is, “can this constructivist approach be applied to computer games”?

In one way I say yes, computer games generally do follow this approach, but from another aspect I think it’s a pretty tricky accomplishment. Let me explain. The “yes” part of me thinks the act of playing computer games conforms to the constructivist approach. You become engaged in a game, providing you with an actual experience. We often play such games by choice; they internally motivate us and can provide immediate feedback which leads to self analysis. Constructivists encourage group work, that can easily be accomplished there are plenty multi-player games out there.

Now, on the other hand, can the game itself possess the constructivist qualities? This is a little tougher, although not impossible. The hard part is creating a game with the flexibility to let the player steer. This means the game must have a lot of possibilities even for a much focused topic. I would almost consider this on the way to Artificial Intelligence (AI). Where the game learns about the player and does stuff accordingly.

Fu-Hsing Tsai, Kuang-Chao Yu and Hsien-Sheng Hsiao wrote a paper and have proposed a game based learning model for designing a constructivist learning environment in online games. Their model appears valid and the explanations make sense but I feel they've missed the breadth and depth that the game maker would need to implement in order to fully follow the constructive approach. The game would have to build on the learners experiences and consider the learners point of view for subsequent levels. It is possible, but the game becomes so much more complex.

Photo courtesy of http://www.etc.edu.cn/eet/articles/learntheory/start.htm

Sunday, June 20, 2010

Want to learn Cree?

Cree is a language spoken by the Cree First Nation. This is the largest First Nation in Canada; wikipedia says there are over 200,000 members. Unfortunately many of the native languages of Aboriginal people are dying. In an effort to keep these languages alive a friend of mine is currently developing software to teach Cree. It is a work in progress, so the capacity is limited, but the focus is definitely there. If you’re interested in trying out the software all you have to do is download it to your computer, extract the zip files, and run it. It does run on a Java platform though, so you will need Java installed first.

The program is called Nikamo, it is open source software, so it is free for anyone to use. Although the catch is because it’s free, there is not a very big budget to work with. The original intent of the software was to be a Cree language teaching program, but it can be built to suit, and will eventually expand to include other Aboriginal languages.

The way it works is when you run the program you have 2 choices. You can “click and hear” or “drag and drop”. The click and hear option shows you a picture and a phrase, for example you will see a picture of rain, then the English phrase “It is raining”, then when you click on the picture you will hear the correct pronunciation of the phrase in the Cree language as well as see the correct spelling “kimowan”.

The drag and drop option has pictures on the side, and when you drag the picture over to the scene, the translated object is heard. For example you’ll see a farm background and when you drag the cow over you will hear the correct pronunciation for cow “mʌsdus”.

The software is unique, I found no other programs like this. I especially like the pronunciation feature of it. You actually hear a Cree person saying the word, so the accent is authentic. Another thing I should note is the Cree language has some special symbols that aren’t in our alphabet, so the pronunciation can get tricky.

Top photo courtesy of www.greatcanadianlakes.com

Thursday, June 17, 2010

How do YOU create a computer game?



There are various different routes to take if you want to develop your own computer game. The most effective route with the most control would be to create a game from scratch. Well I am going to be honest with you. This is a rather complex process. Computer games are created with a computer programming language. So first of all, you must learn a programming language, preferably an object-orientated one. Some good examples would be C++, Java or Python.

Consider a very simple Java applet that has a bouncing ball. Check out the lines of code needed to create such an applet. There's quite a bit, isn't there? Now don’t get me wrong, I actually am a computer programmer, it is extremely rewarding, but it is also very time consuming. You need a logical brain and plenty of patience.

So, if you don't have the time to master a programming language there are other options. There is software out there that allows you to create computer games without any programming skills at all. I looked at one called Yoyo games. It is software you download to your computer, it has a graphical user interface and it’s free. I even found an instructional YouTube video on how to use it (I don't know about you, but I hate reading instructions). It seems relatively easy, but you don’t have any control comparable to using a programming language. There are other programs like this out there, but none would give you the control of creating from scratch. Look here for a list of others.

Now, if you are looking to create educational games or activities you can use in the classroom there’s software to do that too. Check out EdCreate,you can create your own quiz games, flash cards word searches etc. There are others like classtools.net as well, again, they are quick, easy to use, but you are working with a very limited amount of control.

Top photo courtesty of OC Watchdog.

Tuesday, June 15, 2010

Ayiti: The Cost of Life

Global Kids is a group of youth and educators based in New York City. The youth consist of a racially diverse group, mostly coming from schools who have poor attendance and poor graduation rates. The group is educated in leadership skills and important world issues. So why am I interested in this group? Well they are involved with a program called Playing for Keeps (P4K), a program which supports computer games as a medium to educate other youth.

P4K includes a partnership with GameLab so that Global Kids are creating high quality games to spread the word while at the same time they are building skills in game design and development.

One game they created is called Ayiti: The Cost of Life. I found it on the Unicef website. It's free to play and it helps illustrate the cost of life. In the game you are responsible for a family of 5 in Haiti. You have to consider things like health, happiness, education, and money. The game is very professional, it's very current with world issues and I think it's an excellent way to get our youth enlightened about the world we live in. Heck never mind our youth, it enlightened me.

PS. Ayiti is the Haitian Creole pronunciation of Haiti.

Youth photo courtesy of www.globalkids.org

Monday, June 14, 2010

Alice: Using software to teach software



There is this program called Alice, which is not exactly a game, but its game like and it is used to teach computer programming concepts to beginning programming students. It has a 3D environment in which students interact with and can create stories, games or videos. The original intent of the software was to help encourage more females to participate as computer programming majors, but it has since been adapted in many schools to encourage an overall boost in participation (Alice.org).

At SIIT where I teach, we implemented Alice in our programming stream starting this past year. So far it has been successful. The students enjoyed the 3D environment and I do believe it prepared them for their first true programming class. Coming into their first programming class they had knowledge of objects and loops and conditions, all computer programming essentials. I have also read about students as young as grade six being introduced to the software. So it does have a really wide audience.

I’ve included some samples of what Alice is capable of creating. The end results are pretty cool, although judging by the comments on YouTube, the last one must have taken quite a bit of time to create. If you've seen the Saw movie, check out the middle one, it's pretty funny.

Christmas Song



Lego Saw



Dragon

Thursday, June 10, 2010

Second Life

We can’t have a blog about educational computer games and not talk about Second Life. Second Life has been a huge buzz within the academic community for a couple of years now. What is it you ask? Well, Second Life is a virtual world in which you create and control an avatar. Your avatar can explore the virtual world socializing, learning, communicating with other avatars etc. The possibilities are limited only by the imagination of others contributing to the virtual world. There is currency which allows you to purchase things. You can buy land and create structures and buildings. Many schools have developed a virtual campus mimicking the physical space you see in real life. The U of S even has a virtual campus in Second Life.

Some professors offer entire classes in second life. So instead of physically going to class, you all meet in Second Life where an instructor can teach by lecturing and showing presentations much like a real world environment. Or the instructor can get creative and take the class on field trips or even back in time within the virtual world. There has been great debate over the effectiveness of the Second Life environment. Does the learning curve outweigh the advantages? If the class is meeting in a virtual space just to listen to the instructor lecture and show PowerPoint’s is that any more effective then actually going to class? For a list of pro’s read this encouraging list of How and Why to use Second Life.

I was part of a seminar in Second Life, so I created an avatar, and had a couple weeks of demonstration in it. It wasn’t hard to learn how to do things, but the Second Life world is so big, it’s very easy to get lost. Within the couple weeks I spent in SL I feel I only scratched the surface of things I could do. I can see people spending a whole lot of time in the virtual world just exploring and figuring things out.

I would love to conduct a class in Second Life, but who has the time. It would take a lot of work to set up my own virtual space. I’m pretty sure I could use an already existing space, but I would still need to understand the environment well enough to teach it to my students. If it were going to be an ongoing class offered in SL, then it may be worth it, but otherwise, time is money. Oh yeah, and speaking of money, the cost of a basic account is free, you can create an avatar and explore with this account. The prices of course go up from there. For example a premium account which comes with a small chunk of land costs about $10/month. If you want to buy a larger area and set up a community it can cost from $100 to over $2,000.

Side Note: Your supposed to be 18 years old to play Second Life, but there is a teen version also available.


Wednesday, June 9, 2010

The Adult Years

I wanted to structure my blog to cover all sorts of games, from preschool age to adult. This is an introduction into my venture of the more adult focused games. Now when I say adult, don't get too excited, I am still referring to educational games, its just the content may be intellectually more challenging. Some of the stuff may still be applicable for a younger audience, it depends on the game itself.

I want to share with you some of the games I use in class with my adult learners. I use small games sometimes to enforce particular topics. I use logic games in my math class to help exercise the left hand side of the brain. I think of it like training for football. You don't always practice football itself, sometimes you do push ups or run lines or strength train. So in order to be better at math, I find these logic games 'strengthen' the logical part of your brain. This site, School Time Games, has lots of different logic games to choose from. There’s checkers, Sudoku, and one called A Little Mess. You’re supposed to untangle the line segments so the lines no longer cross, it's quite a challenge. All the games require some sort of problem solving or strategic planning. Another good site, Brain Bashers, has a plethora of games dedicated to such logical brain training.

In addition to math I teach various computer science classes and we look at a lot of algorithms. I like to teach the algorithm on the board and then if available, I like to use a computer game to have the students practice the algorithm. A great example of this is the Towers of Hanoi game. This is a perfect illustration of recursion. The text book I use in class, Introduction to Java Programming, uses the Towers of Hanoi as a game to create via Java. It’s nice for the students to play an already working version of the game to get a full understanding of how it is supposed to work.


The great correlation between the computer programming classes I teach and educational computer games is that my students are learning how to create applications. Such application could be games. I would love to teach a class on designing educational computer games. This could combine my love for education and educational design with computer programming and writing code. The best of both worlds. Maybe I could even teach the class online, adding a third element of things that I’m learning. Who knows what the future holds.

Monday, June 7, 2010

Experiment Results


Do you remember the experiment I was doing with my 3 year old daughter? I was teaching her to read the names of colors via computer game and the names of numbers via chalk and chalkboard.

Last night I did my post test. I compared the results of the color words vs. the number words. The results indicated ....drum roll please...no significant difference! On the color test (which was the computer one), she got 8\10 and on the number test (chalk board) she got 7\10. What does this mean? Well, I think it means that she learned equally well using both methods. Prior to my experiment she didn't know any of the words. I used both methods of teaching for equal time intervals, a total of 40 mins each. As I stated in a previous post I think the chalk board method had some advantages, and that was that I could provide feedback such as prompting her to sound the words out. There are computer games that are capable of that as well, but the one I picked was very basic, match the words to the colors they spell.

Although the results sound unsatisfying on the contrary indeed. The result of this experiment proved to me that my daughter did in fact learn something from the computer game she was playing. She didn’t just learn it either, she learned is as well as she learned a very similar thing from me. Now I’m not going to interpret this as she doesn’t need me to teach her things, rather I’m going to interpret this as playing computer games can in fact educate. She enjoys playing them, and now I know they are not a waste of time. Of course I will still limit the amount of time she spends on the computer...yadda yadda yadda.

Unfortunately there does not seem to be a large amount of actual research done in this area. I have encounted only limited articles discussing their success. Of course all the websites promoting their games make an educational claim, but we can't necessarily take that at much more than face value. What seems to be lacking is proven results done in experimental form. Much like the experiment I did with my daughter, but on a much larger scale. Maybe this should be the basis for my thesis or project.

Sunday, June 6, 2010

Self Esteem Games

Self Esteem games are computer games that are created to help improve ones self esteem. There is a set of 3 games created by Mind Habits, that claim they can “boost self confidence and reduce stress” by playing their games for 5 minutes a day. Does it work? A team from McGill University in Quebec, Canada tested these games and have labeled them a success! The games train your brain to focus on positive feedback, rather than negative feedback. There is a free 60 minute version available here, try it for yourself and see.

The series consists of 3 separate games.
  1. Grow you Chi - you click on your name and smiling faces.
  2. Eye Spy the Matrix - you are given a block of 16 faces, and you have to find the one that is smiling.
  3. Wham! Self Esteem Conditioning - creates links between yourself and social acceptance.
I wouldn't say these games are particularly fun. They call them games, yes, but to me they are more like drill practice math worksheets. They get the job done, but I don't know many people that would do them strictly for the fun of it.

On the plus side though, if you are someone who is depressed or has a negative self image, this could possibly be the easiest cure I've ever heard of. Okay, I probably shouldn't use the word 'cure', but really, if these games do improve your self esteem, who wouldn't try it. There's no drugs, no chemicals, no therapy or counseling, what do you have to loose, 5 minutes a day of playing a monotonous computer game. Heck I spend more time chewing my finger nails a day. I should point out the website does not claim that it will replace the need for medication or counseling, it simply states that it can “boost self confidence and reduce stress”.

I went to a computer gaming conference 2 years ago and saw a presentation on serious games. I forgot all about that until something sparked my interest in 'self esteem games', while I was doing my research for my blog these games looked familiar and I realized I saw them before under a different name. So you may also see these game referred to as 'serious games'.

One last thing to add on this note is that there are a LOT of articles about these very 3 games on the internet. When I Google 'self esteem games' or anything of that nature this seems to be the majority of the results that I get. So, that could mean 2 things. Either there are very few other so called self esteem games out there, or, these games are really just that good that everybody is raving about them.

Wednesday, June 2, 2010

Girl Power

Computer games or video games in general have always been more of a boy thing. More and more however girls are getting interested as well. Are computer games now being developed for a wider audience, including more female interests?

I am a girl, and speaking from experience, I have never really been that into computer games or any type of video games. I do remember playing Mario Brothers on the Super Nintendo with my brother way back when Super Nintendo was cool. I would have never asked for the system myself, but since we had it (because of my brother) I played it, and enjoyed it. If there would have been more girlie games then would’ve I played more? Maybe, there’s a real life computer game about shopping, called the internet, and I like to play that game :)

This article, Why are boy so attracted to video games, states that computer games are more of a ‘boy thing’ because of content, marketing, learning styles and social styles. Interesting point on the social styles; the article compares a mother wanting a heart to heart with their daughter, may sit down on the daughter’s bed and start talking. A father however, wanting to have a meaningful conversation with a son might do so while shooting hoops. Boys often get close while interacting while playing games.

There are entire websites of games dedicated specifically to the female audience. They are considered ‘girl games’ because they contain female characters like Barbie or Miley Cyrus, or they are centered around more girlie activities like shopping and babysitting. This one site, made for girls, Go girls only, has a variety of games and activities. Most of the games were actually kind of boring, they are based on recycling and sun safety, but it did have one neat activity. The activity is called Uniquely Me, you create a collage of things that define you. Your favourite color, what you’re good at, things you’re thankful for. I found it very encouraging. Here's my collage.

Another site, called Pimp My Computer , (I’m not a big fan of the name) is dedicated to games in which you play dress up. Now, the clothes are beginning to get a little scantily clad here but maybe this is our nemesis, just as is violence in boy’s games.

Monday, May 31, 2010

Are computer games making our kids fat?

No, absolutely not! Granted playing a computer game doesn’t require much in the way of physical activity, but either does coloring and it never got a bad wrap because of it. It's as if society is trying to come up with a reason why computer games are bad.



I don’t know about you, but playing an engaging computer game generally requires the use of your hands which actually makes it rather hard to eat, especially if you’re really into the game. Computer games can actually cause a lot of excitement and get your heart pumping and your anxiety levels up. That’s probably good for the body as long as it’s in a stress free environment, which playing a computer game usually is.
Read this article it says that “the single most common reason for children to become obese is a poor diet”. Computer games can't be blamed for that.

Personally, I think it’s our fast paced convenient lifestyles that are to blame. The fast food restaurants are plentiful and so are the quick easy meal solutions in the grocery store. As parents, we need to teach our children, good, healthy eating habits from the beginning. It’s not enough that you feed them good foods, they learn by watching what you eat too.

If society can blame computer games for making our generation of kid’s fat, then I am going to blame sports. The sports our children play. Listen to this, my 3 year old plays soccer. They meet once a week for 45 minutes in total. They practice for the first 20 minutes, then break for a snack, and then play against an opposing team. They are only there for 45 minutes and they have to break for a snack! If your kid can’t go 45 minutes without eating, we have a problem. So it’s not computer games contributing to the overweight epidemic, its organized sports!

You know what else a very sedentary activity that may be making us fat...studying. As our society expands its waist line, it’s also expanding its education, right? Is the trade-off to becoming smarter, being fatter....hmmm, food for thought.

Thursday, May 27, 2010

The Sims





I stand corrected. The graphics in the Sims series of computer games are impeccable! The characters look so real, they move just like we move. I would say this game is comparable to the same violent computer games I ranted about last post. Now, the big question is, do they hold any educational value? Do I want my kids or students playing this game? For starters, it’s not violent, so it already gets a go ahead from me compared to its aggressive components. There are a variety of games that are the Sims. There’s The Sims, The Sims 2 and The Sims 3, and the Sims 4 is in the works. Within each of the versions, there are different collections available. The main idea is that you create virtual people and place them in homes (that you can build if you want). You give these people desires and help them reach personal goals. At one point The Sims was the best selling video game of all times. How does it educate? Well, it’s not a traditional educational computer game that presents you with information and then you regurgitate it after wards. Instead, it incorporates real life situations and has you, the player deal with them. It’s more of a tangential type of learning.

The reviews that I’ve encountered say that the game is not for a young audience, but rather for those around 16 years and up (even those the ESRB says it’s appropriate for teens). Apparently you can quite easily incorporate mature behaviour like sex and swearing.

The Sims 2 has a Best of Business Collection in which you build your own business from the bottom up. A wonderful case study for inspiring entrepreneurs.

The Sims 3 Ambitions lets you choose from a variety of career opportunities and you control their actions while they are on the job.

By my investigation it appears that the Sims teaches valuable life skills, more so, then school skills. This should not be under minded though. These skills are essential and if our youth can learn this stuff while they are having a great time playing the computer game, mission accomplished.

Check out the trailer to The Sims 2: Apartment life. Your Sim is looking for an apartment but must consider a variety of compromises, just like in real life. You may love the apartment, but not the neighbourhood. Maybe you can only afford it if you have a roommate, can you live with somebody else?

Personally I enjoy architecture and interior design, so I want to check out The Sims 3: High-End Loft.



Wednesday, May 26, 2010

Violent? Yes, but the graphics are so awesome!

When our kids are young, like in the pre-school and kindergarten age group, they love the educational computer games we encourage them to play, but what happens when they get a little older, say 9 or 10? Do the educational games become “lame”? By now, the youngsters have probably discovered a new realm of computer games. One of violence and aggression, but also one of fantastic graphics and a reality like no other. Have you seen some of these games? Checkout this clip of Crysis 2 . Amazing, isn't it.
Too bad it’s so violent. Unfortunately, that seems to come with the territory of “cool” video games. As much as we probably want to shield our children from it, chances are those 9 and 10 year old boys have discovered these and it’s now the hot topic of conversation. As parents what can we do? I guess try to limit the games they play, lucky for us most video games come with a rating, much like movies do. It’s called the ESRB Entertainment Software Ratings Board.


I thought these rating sounded like a great idea, until I read on. Apparently these rating are mostly voluntary and I’ve read some negative feedback on them. I guess if nothing else, it’s a starting point. As parents and educators, it’s still up to us to review and decide what our kids should and should not be playing.

What we need to do, is elliminate the divide between educational games, and the 'cool' games with the awesome graphics. Why can't the educational games be cool? Maybe there are amazing educational games like this out there. I just haven't stumbled upon them yet, but I'll keep looking.

PS. I encountered some gaming sites that required me to enter my birthday, and based on my age would determine if I could get into the site or not. Yeah, no kid will be able to figure that one out . I guess its teaching them math right...

Monday, May 24, 2010

I am NOT smarter than a 5th grader.


Are you? Challenge yourself and find out. Download this temporary version of the game. “Are You Smarter Than a 5th Grader” is a TV game show meant to entertain but does hold some educational value as well. Its a quiz type game show asking questions that you'd learn about in early elementary school. I know it sounds easy, but try it - are you smarter than a 5th grader? Few people are. I used to watch the show, and its amazing how hard some of the questions are. Sometimes I know I learned the information at some point, but have obviously just forgotten it over the years. Other times I think I never did learn it - although maybe I did and it didn't register in long term memory so it is entirely forgotten.

I think this is a great example of how our television can work as a medium to provide both entertainment and education, just like computer games. Now, when TV first came out there were all these speculations that TVs would take over the education world. We would not longer need teachers, because TVs can teach our children. There were educational shows broadcast and I am sure you’ll all agree that TV can be an educational medium to an extent. I think the computer era is much the same as the introduction of the television. Computers do have great educational value (even more so than TV since a computer is interactive), but lets not jump to conclusions in thinking its going to replace the need of teachers in a structured educational environment, because I don’t think they ever will. (Or at least not in a future near enough that I’ll still be teaching in it).

Wednesday, May 19, 2010

The Middle Years

The subject matter addressed in the games for the middle years audience is lot more broad then that for pre-schoolers and kindergarteners. There are games about your usual school subjects like math and science and there are also logic games and games about building cars and time travel. Whatever your weakness is there is probably a game to help improve it (or teach it to you for the first time).

Are educational games being used by teachers in the classroom? I think it depends on the teacher. Are you a classroom teacher? If so, do you use video games to teach or reinforce certain subject areas?

Some games definitely could be used in the classroom. There appears to be lots of worthy educating games available, lots even free of charge. For example check out http://www.knowledgeadventure.com/. They bought out the original Math Blaster (it was a popular math learning game created in 1987).

Are they being used? Maybe another question to ponder is “are they being abused?” Are teachers handing the reigns over to the computer to do their job in educating the students? I am sure it can be done without realizing it. One of the biggest complaints of teachers is –time – and how there is never enough of it. Well, having the students learn various things from a computer game would free up some time for the teacher, right? Well, maybe. I am sure there are teachers out there who direct their students to some gaming website and let them go at it for an extended period of time. Sure. But, in order to incorporate learning games into your curriculum effectively it actually requires a lot of time, preparation and research.

Things you need to think about to incorporate learning games:
-Your resources: the speed and size of the computers available to your students
- The subject matter: what types of games are available?
- The students: will the game you choose appeal to most of your students, keeping in mind the age group and things like gender differences. If it’s a shoot ‘em up game, the girls may not be so enthused although if it’s a cooking game, the boys may not be into it (I know I’m generalizing but you know what I mean).
- Time: how long does it take to play?

It all of a sudden doesn’t sound so easy, does it? I’m not suggesting it’s hard to incorporate these games, I’m just saying in order to do it right, there’s a lot to consider.

Monday, May 17, 2010

Experiment Check in

Okay, so remember the experiment I mentioned I was going to do with my 3 year old. She is going to learn the words of colors via computer game, and I am teaching her words of numbers via pen and paper. After a month I will test her on both and see which method she learned more from.

One thing I have noticed so far in my experiment is that when I am teaching her these words on paper (well, actually I was using a chalkboard), I can produce feedback. As Sage is trying to match the word four with the number 4, I can tell her that the number four starts with the ‘f’ sound. Now she can narrow down her search to those words starting with the letter f. The computer game does not do this. It is not that a computer game can’t do this; it’s just that the game I choose is pretty cut and dry. Here are the words of some colors, here are the pictures of those colors match the first three correctly and you receive a reward. Match the next three correctly and you receive another reward etc. (Variable reinforcement based on an interval ratio.)
Here's what it looks like:

I think that the feedback component is a rather important one. Sage is going to learn the words of the colors simply by memorization, whereas while she’s learning the words of the numbers, she actually learning how to read. I guess that's the difference between role learning and meaningful learning. Of course what she learns from our time spent learning the words of numbers can be carried over into other activities, probably even the color words, so there is one side effect that could jeopardize the validity of my experiment, but I’m going to follow it through anyhow.

I guess if I would have thought it through a little more at the beginning, I might have chosen a different computer game. However that illustrates that often things do come up along the way that were not accounted for at the beginning. A human can adjust for such change, a computer can’t.

2 points human, 0 points machine.

Friday, May 14, 2010

Why they work.

Sage came running upstairs the other day, “Mom, what’s 3 + 2?” She was playing a Handy Manny game and they were adding tools to the tool box. This totally encourages learning, and the great thing about it, is she does not even know she is learning. She is just having fun and needs to answer the questions correctly in order to get some sort of reward. Isn’t this the goal of all parents and teachers, to make learning fun?

The reason why these games do work is that in addition to being fun and entertaining, they still encompass the aspects of learning. Most of the games work in such a way that the player is challenged to do something; lets say match the shadow to the animal. If you do so correctly you gain some sort of reward. Sometimes the reward is in the form of points, or sometimes it is just a pat on the back (not literally of course, I’d like to see that happen), what I mean is just an encouraging, “good for you, you got it right”, or something to that effect.

I have seen a variety of reinforcement schedules in these games. Depending on the game, sometimes the reinforcement occurs continuously, after ever right answer the player receives points or recognition. Sometimes however the reinforcement is offered at variable schedules. So lets say your in a rocket shooting at all the letters of the alphabet, every once in a while a certain letter that you hit will release a bonus feature or something special. The player strives for those intermittent rewards and is pleasantly surprised upon retrieval.

In addition to positive reinforcement, a lot of games also encompass negative reinforcement. If the player zaps a number, instead of a letter there is a buzzing sound, or maybe you even loose points. The two methods of negative and positive reinforcement go hand in hand.

I know this is maybe not the best parenting advise, but isn't this really how we train our kids to most things... we bribe them. "Finish all your supper and you can have dessert".
"If your good in the mall, you can get a treat". Or, remember potty training, everytime they went on the potty they got a gold star or a smarty. You probably tried a couple things until you finally found something that stuck. I know I started with stickers, I didn't want to use candy because I didn't want food to be a reward. Well, the stickers only went so far, one day I brought out the jelly beans and viola! That was way more motavational then stickers, and you know what, she learned how to go on the potty. The reward system works.

Wednesday, May 12, 2010

What makes you choose which game to play?

Since my new extended interest in online games I have been spending a lot of time searching the internet for them. I am so overwhelmed with the amount of games out there. I had no idea there could possibly be this many. It is not just there are so many game websites; there are so many games on each site. Check out the menu on this site http://www.friv.com/. No words just games.


I have found my patience is running a bit thin, as I search for various games. If the site doesn’t load fast enough, I exit and find a new one. Since games require the use of video they are sometimes rather slow to load. Game developers are surely aware of this though; one site I encountered, http://www.funschoolkaboose.com/, had a game to play as you were waiting for your game to load.
So how do you choose from so many options? Well in my daughter’s case, it is all based on a familiar character. She gets excited about any of the characters she watches on TV. Fortunately the networks thought of this and created websites based around the shows they offer. For example, both Treehouse and Playhouse Disney have websites in which you can access various games, each based on the characters or themes of the TV shows they provide. Sage can play a Little Einsteins game and when she is done with that she can play a Strawberry Shortcake game from the same website.

When I showed her the game about learning the words of colors (the one for the experiment I am doing), she played it for a little bit, but she wasn’t as into it as some of the other games. I think it is because it is not based on one of her TV shows. I can also tell that the animation is not as good as some of the others, so maybe she notices that stuff too (subconsciously I’m sure). Nevertheless she has already played a couple intervals of the game so the process has begun. I have also started teaching her words of numbers on the chalk board. I think she tires of that quicker then the video game. We were playing school and I was the teacher, but it didn’t take long before she wanted to be the teacher. If you have kids, you know how it goes.










Sunday, May 9, 2010

Pre-school games

There is a LOT of preschool age online games out there, wow. Since I have a 3 year old daughter, Sage, I have a little experience with educational online games. Sage loves to play on the computer; I typically search the playhouse Disney website for games with her favorite characters in them. She likes Little Einstein’s, Handy Manny and Jungle Junction, just to name a few. Today however, I extended my search. I started to look outside the character’s she is familiar with and I found a whole new world of educational online games. They do all tend to have some common characteristics. They all have easy user interfaces, with some sort of narration, keep in mind kids this age cannot read, so how else are you going to communicate with them, right. They are also filled with bright colors and usually some sort of animated character, whether it is familiar or not.



For the preschool, kindergarten age group, the lessons the games are reinforcing are limited. They pretty much stick to the following categories:
  • alphabet (identifying letters and sounds)
  • numbers (counting, simple adding and subtracting)
  • shapes
  • colors
  • memory
  • spot the difference

One thing I can verify from personal experience is these games do entertain. If I would let her, Sage would play computer games all night. I always limit her game playing, and she never tires of it before I tell her to shut it down. So, the game makers have that part right, they know how to reel the kids in and keep them in. At this age, the kids should need the parents’ permission, and since the games are advertised as being educational, that reels the parents in. What I want to know is, is their claim valid? Is Sage actually learning anything from playing these games? My honest opinion, I think she is, but I want to prove it.

In order to prove that Sage is in fact learning something from these games I need to find a game she has never played before (that’s easy) but I also need it to teach her something she doesn’t already know. She knows how to count, and her alphabet. She getting better at adding and subtracting, what doesn’t she know how to do? Well, she can’t read yet. So, I have found a game that teaches the words of colors by sight. I am going to use this game exclusively to try to teach her how to identify the words red, yellow, green etc. I will log the amount of time she spends playing this game. At the same time, I am going to teach her how to read the words of numbers (one, two, three etc.) I will do this using a more traditional approach, paper and pen or chalk and a chalkboard. I will then compare and see what she can better recognize. I will keep you posted on the progress and post the final results in one month.

Friday, May 7, 2010

Educational games can teach us stuff

What would make a game educational? If you learn something or if you become better at a task you are already familiar with. So how are we going to determine that by playing these so called educational games we have in fact learned something, or became better at a task? Well, we can test it ourselves or look at other literature.

I have started to dive into looking at other literature.
There is not a whole lot of research done on this topic, but so far, to my surprise, all the studies I have looked at have concluded a positive correlation between playing educational games and actually learning something. A study done by Marina Papastergiou compared two test groups, one group used a gaming approach for learning computer memory concepts and the other group used a website with the instructional material and quizzes to follow. The result of the study concluded "the gaming approach was both more effective in promoting students’ knowledge of computer memory concepts and more motivational for students than the non-gaming approach." Check out the article if you want to learn more about the study. http://portal.acm.org/citation.cfm?id=1465357

Of course not every game that claims to be educational is going to provide us with the same rave reviews as the above fore mentioned. The above result is reassuring however that educational computer games can provide a means to learning stuff.

I want to start off my journey with a look through the ages of what types of educational games are out there. I will start with the pre-school age, working my way through the middle years and teens ending in a look at adult focused educational games. If you have any favourites that you would like me to explore, please send me the link. I intend to check back in and post my findings in a couple days.